![]() He is still learning his way around application development, but shows a lot of promise and a great willingness to learn. Malik comes to the team with a good scripting background. Douglas is new to coding but brings a plethoera of graphic and game design experience to the team. Known as O'Ilusionista, Douglas is a highly respected administrator of the OpenBOR community and also a prolific member of the Mugen scene. Known for maintaining the Wii port, writing the GPU-accelerated video code for Wii and OpenGL, and a few engine features. Main focus is keeping OpenBOR future proof and modular by replacing specialized hardcoding and overlap with generalized features that allow for more author creativity.Ī developer who prefers to work on OpenBOR's supporting libraries and platform-specific backends. ![]() Primary contributions are core engine and scripting development, code cleanup, and organization. OpenBOR project manager and site owner of the OpenBOR community. White Dragon generally focuses on level and menu properties, but has branched out into various other facets of the engine over time. ![]() dev_hdd0/OpenBOR/PaksĪ long time module author and extremely knowledgeable coder who joined the development team in 2016 and immediately began making an impact. ![]()
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